Welcome back, Guest!
Jan 17, 2018, 02:45AM


Mature Content Tweak
January 11, 2018
Mature content now depends entirely on the birth date listed in your profile. It will automatically decide if you're above 18 and start displaying mature threads to you. These are highlighted yellow, so you can still avoid them if you'd rather.
New Year, New Theme!
January 5, 2018
Wow it's weird to be typing 2018... anyway, we have a new theme with some fancy stuff, but some of it is still broken. Also the email field for guests appears again, I'll fix it eventually.
Introducing Battle Suite 4.0 RC2
October 24, 2017
We now have a working version of an early write-up of Battle Suite 4.0 available for use. This system completely automates tabletop functions, and is very user-friendly.

Embers // Afterlife Fantasy

Welcome to the first day of your new life. Embers is an afterlife fantasy cyberpunk RPG, running since 2006, first under the name War Chain, and then under the name Tamashii no Chikai, originally as a Bleach RP. Some Bleach influence still remains, but it is all presented differently and features new elements. The recent 2016 reboot under the name Embers follows a very similar standard and focus that War Chain and Tamashii no Chikai did, and we hope Embers will grow into its own free of its fandom ties. Here's to 157,000 more posts!
Mature themes, half the board is gay. Not recommended for bigots or individuals under 16 years of age. You must be 18 or older to gain access to the mature boards.

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Pham Thanh Imperator gian hoa mat khon Last Online Jan 16, 2018, 8:58 pm
dragonborn Regnant The Gay Derpachino Last Online Jan 13, 2018, 6:30 pm

The Necromancers

Magic Use★★★★☆
DistinctionsAbility to control spirits
Feels a soul's pain, not just sees and hears them
Created a few thousand years ago, Necromancers have the unique ability to not only see and hear spirits, but also feel their pain. Necromancers are, like valhalir, a bridge between life and death, but more clearly than valhalir.


It is thought that the first necromancer was named Axelius, and his genetics spreading around gave the trait to all the other races. Necromancers are low in number, rare to find, and typically, go insane to some degree eventually. The weight of necromancy is a heavy burden to bear, as not only does one see and hear the souls of the dead, they also feel their pain. Astrals that become very distressed and confused cannot be understood by valhalir, and instead will reach out to a necromancer, often giving them very disturbing, confusing, painful, or all three, dreams, visions, and hallucinations. As the astral is so confused, it cannot communicate clearly, and tries in any way it can think of to get its message across, so that someone can help them calm down and move on.

Necromancers exist purely to help those astrals that are close to descending into seeker status, and prevent them from becoming a seeker at all, helping them reach closure and go into the light, and find Asgard. Once they reach the confusion stage, they are beyond valhalir, kashi, and kazan, even dragons, usually. However, existing between life and death, being plagued with memories, dreams, and thoughts that are not their own, tend to cause necromancers to crack under the weight eventually, hence their rarity.

Powers and Abilities

Necromancers can use death Force, unlike other races. This enables them to cause spiritual damage, not just physical, mess with the mind, destabilise one's energy equilibrium, and control other spirits (at least, spirits that are weaker than them).

Relations with Other Races

Many races have no idea when they've met a necromancer, but kazan, like with humans, tend to dislike their scent, and usually are very unnerved in the presence of a necromancer. Funny, because a lot of Chaos Court kazan are necromancers. In any case, everyone else tends to be blissfully unaware of necromancers' existence.