Welcome back, Guest!
Jan 16, 2018, 07:02PM


Mature Content Tweak
January 11, 2018
Mature content now depends entirely on the birth date listed in your profile. It will automatically decide if you're above 18 and start displaying mature threads to you. These are highlighted yellow, so you can still avoid them if you'd rather.
New Year, New Theme!
January 5, 2018
Wow it's weird to be typing 2018... anyway, we have a new theme with some fancy stuff, but some of it is still broken. Also the email field for guests appears again, I'll fix it eventually.
Introducing Battle Suite 4.0 RC2
October 24, 2017
We now have a working version of an early write-up of Battle Suite 4.0 available for use. This system completely automates tabletop functions, and is very user-friendly.

Embers // Afterlife Fantasy

Welcome to the first day of your new life. Embers is an afterlife fantasy cyberpunk RPG, running since 2006, first under the name War Chain, and then under the name Tamashii no Chikai, originally as a Bleach RP. Some Bleach influence still remains, but it is all presented differently and features new elements. The recent 2016 reboot under the name Embers follows a very similar standard and focus that War Chain and Tamashii no Chikai did, and we hope Embers will grow into its own free of its fandom ties. Here's to 157,000 more posts!
Mature themes, half the board is gay. Not recommended for bigots or individuals under 16 years of age. You must be 18 or older to gain access to the mature boards.

Staff (2)

Pham Thanh Imperator gian hoa mat khon Last Online Jan 16, 2018, 6:58 pm
dragonborn Regnant The Gay Derpachino Last Online Jan 13, 2018, 6:30 pm

Battle Suite 4.0

The Battle Suite is Pham Thanh's answer to tabletop elements being difficult in an RP board setting. It aims to ensure that players do not need to manually track anything, and never need to do any maths at all. The Suite essentially acts as a virtual DM, and will keep track of skill points, manage critical modifiers, output quest events in a guided instance dungeon manner, and more.

Further features are planned at a later date. Suite 4.0 will be updated periodically, as the system isn't quite done yet, merely operable.

Skill Manager

The Skill Manager is fairly straight-forward. Simply click New Skill, or edit or delete on any skill already listed. When adding a new skill, the Suite will ask for certain parameters to be added to the skill, in order to ensure it is handled by the system correctly. The only section in the skill set up not required is the description.

Skills can be set up as child skills of another skill. This enables the child skill to occasionally feed awarded skill points back to the parent, and slowly level it up, as well. However, the child skill and parent skill must both be related, and the child must be a more specialised version of the parent, in order to qualify them for parenting.

In order to determine what each section does, just read the labels to the left. The descriptions over there will explain what each field is for.

Quest Centre

The Quest Centre holds all the guided quests, missions, and scripted events available on the board. Members should have permission to create new quests, and write their own, allowing players to take part in them. Quests have the ability to choice-fork, allowing them to go differently depending on the user's input. There's nothing to be gained from quests, save for the fun of playing out a scripted event, and perhaps the skill experience that comes from battling NPCs.

When viewing the list of quests, it'll give you short summaries of each one. Click the quest name to view the quest's information page, which will give you more information, as well as any requirements that need to be met, and any notes that are important to remember. If the quest writer has allowed it, users can also view the event table, and read the events in the quest. To add a new quest, simply click New Quest if you have the button to do so. To add events to your quest, view the quest itself; the roll management buttons are available on the quest's information page.

Note: editing a quest is not the same thing as editing a roll.

When creating a quest, remember to make sure you note how many rolls are allowed per quest thread, because users will need to manually end their threads if the quest is random.

Using Skills and Taking Quests

Using skills and beginning a quest are both easy.

When creating a new post on the board, if you have available skills, or there are quests available to take, you'll see a (couple) drop-down menu(s) beneath the post text-area. The first is a drop-down of skills.

Each user has access to all the skills available on all the accounts linked to the one they are on. Simply select an account in the Skill drop-downs to cause another drop down to appear, along with some inputs, that list the account's skills. The skills will display their name, their level, and type (damage or otherwise). If you click the + button, another skill use row will appear, so you can use all the skills you need to use in a post in one shot.

Taking a quest works similar. Simply tick the "Get Event" checkbox, select the quest, and which pathway. The system will start tracking that quest, and giving you quest events, enabling path jumps when flagged to do so and then jumping to the path you select, until you reach the end of the quest (linear quests only), or manually end it (random and linear).

User Settings

This will generally be the last thing you want to do, because you'll need to set up your skills before your HP will calculate correctly, but, when you first enter the Suite, it'll display your HP and free-form settings.

By clicking the top right link that reads User Settings, you can visit the page where these are changed. The HP box will be uneditable, as it auto-calculates, but it will fill itself in. There's also a checkbox for the free-form mode. Leaving this unchecked leaves free-form off; checking it turns it on. Just click save - this will log your settings as-is, and properly set your HP number.

Remember that free-form mode toggling is not a right. If it is found to be being abused, it can be disabled on a per-user basis, and staff can still see whether you're rolling in free-form mode or not, as well as the results of these hidden rolls. All it does is hide it. If you ever intend to turn free-form mode off, and some players will not battle thread with players that do not have it on, you'll need to keep rolling in the background - because staff will not grant you extra skill points based on rolling you should have been doing while in free-form mode.