Cynemaer Eccleston

Acid Wolf1,082 YearsMaleDiabloMentuemankhNinth Division CaptainRider Council First WingFirebrand Flight MemberJeranith Duskrain169 Profile ViewsPlayed by Angel
863
It is not the honour you take with you, but the legacy you leave behind.

Awards and Merits

This member has been a part of Embers for a full year. Thank you for the memories! This character is, or was at one time, a Captain of Valkyrie.

Suite Skills

Anubis
Parent: Mentuemankh Aker ( 600 / 1300 )
This technique pulls high amounts of air into the blade, causing it to glow. The air is then compressed and forms a single air blade. That air blade is fired, a one-shot deal.
Level 11 [ 500 / 1300 ]
Blinking
Parent: Force Control ( 1050 / 1200 )
Level 21 [ 1000 / 1200 ]
Defensive Sorcery
Parent: Force Control ( 1050 / 1200 )
Level 22 [ 1050 / 1200 ]
Force Control
Level 22 [ 1050 / 1200 ]
Healing Sorcery
Parent: Force Control ( 1050 / 1200 )
Level 18 [ 850 / 1200 ]
Horus
Parent: Mentuemankh Aker ( 600 / 1300 )
Mentuemankh Aker's blade forms several air spears and then compresses them all into one single spear. The spear is then fired; unlike Nefer Sedjet, Horus can be controlled and rerouted once fired.
Level 8 [ 350 / 1300 ]
Isis
Parent: Mentuemankh Aker ( 600 / 1300 )
This technique significantly thins the air within a specific area, making it highly difficult to breathe in that particular location. It is probably the one Aker technique that is not hard on Cynemaer. It is a DoT, dealing damage equal to half its damage roll every turn while it is active, but it also cuts half the damage it deals off Cyne's HP.
Level 6 [ 250 / 1300 ]
MentuemankhIn sealed state, Mentuemankh takes the form of an earring, it is a gold stud earring in the shape of a sun. In release state, it turns into a set of silver and gold gauntlets. They stop just before Cynemaer's elbows.
Level 21 [ 1000 / 1300 ]
Mentuemankh Aker
Parent: Mentuemankh ( 1000 / 1300 )
This technique acts like a complete state, feels like a complete state, destroys things like a complete state, is draining like a complete state, but it is not a complete state. The gauntlets extend into full body armor, gold and blue in color, and over time, disappears. This technique also manifests a thick red blade, with a plated guard. Under the armor, bright red tribal tattoos manifest across Cynemaer's skin. If the armor and the blade all disappear, before Cynemaer deactivates this skill, it instantly knocks him out, as Cynemaer is not strong enough to wield it.
Level 13 [ 600 / 1300 ]
Nefer Sedjet
Parent: Mentuemankh ( 1000 / 1300 )
This one is similar to Neser Senef, only it fires compressed air spears. The spears cannot be rerouted, so it's a one-shot kind of deal.
Level 19 [ 900 / 1300 ]
Neser Senef
Parent: Mentuemankh ( 1000 / 1300 )
A technique that when used, pulls high amounts of air to one of Cynemaer's fists and allows him to fire it; when fired it spreads out into various thin air blades. The blades themselves are impossible to see.
Level 19 [ 900 / 1300 ]
Offensive Sorcery
Parent: Force Control ( 1050 / 1200 )
Level 18 [ 850 / 1200 ]
Osiris
Parent: Mentuemankh Aker ( 600 / 1300 )
Triggered by pulling air into the blade and stabbing the ground. A burst of air swirls up and forms a very powerful tornado; the tornado itself does not move, as its purpose is to pull at the air around it and form damaging air whips, thus it sort of functions like a one-shot omnidirectional attack.
Level 9 [ 400 / 1300 ]
Seger Ianew
Parent: Mentuemankh ( 1000 / 1300 )
The air pulled is then shaped and released into the form of an air whip. It can then be used as any normal whip, and when it comes into contact with something it'll release a small jolt of electricity.
Level 18 [ 850 / 1300 ]
Unarmed Combat
Level 20 [ 950 / 1200 ]