Sahura Lucain

Son of the Shifting Sands5,166 YearsMaleDiabloShenuraEighth Division Captain169 Profile ViewsPlayed by Pham Thanh
1000
There's a song in my heart, and it's always playing. I think they're calling it 'hope' these days.

Basics

History

They're bound to steal it away

Relationships

Don't hide your mistakes

Plots

Cause they'll find you, burn you

Awards and Merits

This member has been a part of Embers for a full year. Thank you for the memories! For reaching over 500 posts! Congratulations! This character is, or was at one time, a Captain of Valkyrie.

Suite Skills

Blinking
Parent: Force Control ( 1200 / 1200 )
Surprisingly, he is not a master of blinking, mostly because it makes him nauseous to do it.
Level 23 [ 1100 / 1200 ]
Defensive Sorcery
Parent: Force Control ( 1200 / 1200 )
Unlike most, Sahura tends to use offensive sorcery as a defensive manoeuvre, and instead of using barriers, he just fires offensive sorcery at offensive sorcery and lets them cancel each other out.
Level 21 [ 1000 / 1200 ]
Desher Nesew
Parent: Shenura ( 1200 / 1300 )
Every wound Sahura sustains that draws blood creates a small pile of sand proportionate to the amount of blood lost. Sahura can manipulate this sand, using hand movements to direct and control it. Given that there is enough of it, it can be used either as a weapon, or for defensive purposes. It causes burns when come into contact with.
Level 23 [ 1100 / 1300 ]
Fire Shield
Parent: Force Control ( 1200 / 1200 )
So great is his control over his raw Force, Sahura can use it as a tangible defence technique. He does not usually use this in combat, instead using it in situations where multiple individuals are threatened, and a single defensive sorcery technique won't reach far enough.
Level 23 [ 1110 / 1200 ]
Flame Whip
Parent: Force Control ( 1200 / 1200 )
Similar to his fire shield, Sahura can also compress his raw Force into a whip; because his force is naturally fire-aligned, it tends to be a whip of flame. This has a chance of leaving burns behind.
Level 25 [ 1200 / 1200 ]
Force ControlSahura is a master of his own Force, and it is never more obvious than when you are watching him use it.
Level 25 [ 1200 / 1200 ]
Ianew Sefet
Parent: Shenura ( 1200 / 1300 )
Sahura has so much Force in release, he can shape and harden it into the form of a bladed weapon. It is usually a dual-edge straight blade lacking a guard. The blades are gold, regardless of what hue his own force is at the time, and they burn rather than cut, albeit he can coat them with another layer of Force to make them cut, instead.
Level 24 [ 1150 / 1300 ]
Kemet
Parent: Shenura ( 1200 / 1300 )
A replacement upgrade for Desher Nesew. Not only do blood-releasing wounds create deadly sand, it now creates more of it, and the sand is aflame. The burns caused are more serious than those released from Desher Nesew.
Level 21 [ 1000 / 1400 ]
Lightfoot
Parent: Force Control ( 1200 / 1200 )
Capable of running great distances without getting winded, and usually pretty quickly, Sahura's probably one of the fastest members of Valkyrie.
Level 23 [ 1100 / 1200 ]
Nahet Saew
Parent: Shenura ( 1200 / 1300 )
An added ability tacked onto Desher Nesew, allowing Sahura to compress the sand into a more tangible form. The only known form the sand can compress into is that of sand jackals. They can sort of control themselves, but they aren't terribly smart. Sahura can command them, if he's enough presence of mind to do so.
Level 22 [ 1050 / 1300 ]
Offensive Sorcery
Parent: Force Control ( 1200 / 1200 )
Listen. Sahura never has to worry about whether he'll hit you or not. Chances are, he will. Offensive sorcery is his thing, albeit he tends to use his raw force instead, but in a sense that's a form of sorcery, too.
Level 25 [ 1200 / 1200 ]
Polearms
Parent: Shenura ( 1200 / 1300 )
Thankfully, he did have a vague head-start handling polearms in Rome. Still, Shenura, fuck you. Just, f u c k  y o u.
Level 21 [ 1000 / 1400 ]
ProjectilesLeftover knowledge from Back in the Day, Sahura can handle bows, crossbows, javelins, and to some extent, firearms. He's not as good at the latter, but he can still figure them out enough to cause damage.
Level 21 [ 1000 / 1200 ]
Sa in Herep Shay
Parent: Shenura ( 1200 / 1300 )
A replacement upgrade for Nehet Saew. The jackal forms he creates with Sa in Herep Shay are more intelligent and easier to command mentally; like the sand in Kemet, they are also aflame.
Level 20 [ 950 / 1400 ]
Sebetj in Seba
Parent: Shenura ( 1200 / 1300 )
Each jackal created in Sa in Herep Shay gains the ability to combust at will, causing an explosion of flame with intense force behind it.
Level 19 [ 900 / 1400 ]
ShenuraIn sealed form, Shenura is a pair of matching gold bracers; just simple wrist cuff-style gold bands, very thick. Thick enough they go from his wrist to almost his elbows. In release, a curved golden blade pops out of the side of either bracer. In complete state, Shenura is a dual-head lance.
Level 25 [ 1200 / 1300 ]
SwordsmanshipDon't worry, he can definitely cut you. ... and anything else in his way.
Level 21 [ 1000 / 1200 ]
Unarmed CombatHe tends to prefer decking things over dicing things or shooting things, and he's pretty good at decking things, to say the least.
Level 25 [ 1200 / 1200 ]

Thread Activity

Oct. 17, 2016
Finding Losts