Kalix Lucain

664 YearsNon-BinaryKashi-ValhalirDumue AlharbFourth Division Seat 08168 Profile ViewsPlayed by Pham Thanh
578


Basics

Full Name: Kalix Aurelius Lucain
Nicknames: None, really?
Age: 664
Birth Date: December 19, 1352
Gender: Non-Binary (prefers singular they)
Species: 3/4 Valhalir, 1/4 Kashi
Birth Place: Valhalla, Asgard
Nationality: Egyptian, Kenyan, Persian, Roman
Known Languages: English, Arabic, Latin, snatches of ancient Egyptian, Farsi, Urdu, Mandarin, Cantonese.
Alliance(s): Valkyrie (Fourth Division)
Living Space:
Like most Lucains, Kalix lives in the Lucain manor. Because their grandfather is so tall, most of the doorways are taller than they need to be, and vaulted ceilings are common. Kalix keeps their room meticulously tidy, and almost not really lived in. It notably lacks usual usage clutter.
Hair Colour: Silver-white
Eye Colour: Red
Height: 5' 10"
Build:
Very slight, Kalix actually looks smaller than they are. While there is muscle there, it's all lean, and some have suggested they appear somewhat underfed. Well, that's their opinion, Kalix thinks they look fine.
Unique Features:
Their eyes have circuit patterns in them, from the Daeni eye mods.
Dress Style:
Usually loose, easy to move in, breathable fabric. Tends to look somewhat elegant thanks to how loose and flow-y their clothes normally are.
Daemon: Dumue Alharb
Brand: It's on their right ankle.
Sealed Appearance:
Dumue is sealed into Kalix's tears. No, not kidding.
Play By: Art by Feimo

Player: Kendra
Time-Zone: CST (central standard, gmt -6)
Other Characters:

History

Til I'm burnin' on the inside

Relationships

If I go, can only hope

Plots

That I make it to the other side

Suite Skills

Alsama Tusarikh
Parent: Dumue Alharb ( 600 / 1300 )
This ability creates vibrations in the air, which concentrate in one single, focused direction and slam into a target as physical damage. It will break sorcery barriers, but at the cost of halving its damage to do so.
Level 13 [ 600 / 1300 ]
Defensive Sorcery
Parent: Force Control ( 950 / 1100 )
Kalix is much better at defensive sorcery than offensive, mostly because they're not terribly much of an offensive fighter.
Level 12 [ 550 / 1100 ]
Dumue AlharbThe teardrop Dumue releases from glows very brightly, crystallises, and then shatters. If you pay attention, you can find tiny little sparkles in the air - this is Dumue's release state, a swirl of crystallised teardrop shards. There aren't enough of them for them to be easy to find, however.
Level 13 [ 600 / 1300 ]
Force ControlOne thing Kalix picked up on and very quickly, was Force control. Kalix has impressively fine control of their Force, and can use it fluidly and easily.
Level 20 [ 950 / 1100 ]
Healing Sorcery
Parent: Force Control ( 950 / 1100 )
Much more suited to healing, this is another thing Kalix picked up on easily.
Level 19 [ 900 / 1100 ]
Lightfoot
Parent: Force Control ( 950 / 1100 )
Not their favourite pastime, to be sure, but it definitely beats Blinking. Kalix hates Blinking, and never did bother to try learning it.
Level 13 [ 600 / 1100 ]
Matraba
Parent: Dumue Alharb ( 600 / 1300 )
Generates a very high-pitched screech through air vibrations, causing confusion for four turns. The way this ability is designed, it can only affect one target at a time, and has no effect on those it is not aimed at, enemy or ally or otherwise.
Level 12 [ 550 / 1300 ]
Offensive Sorcery
Parent: Force Control ( 950 / 1100 )
Kalix is abysmal at offensive skills. Their family may be a bunch of warriors, but Kalix seems to take after their mother in a lot of respects.
Level 8 [ 350 / 1100 ]
Shifrat Alsawt
Parent: Dumue Alharb ( 600 / 1300 )
Compresses air particles and fires them as projectiles. They tend to be in the shape of a crescent.
Level 11 [ 500 / 1300 ]
Unarmed CombatWhy is this a necessary part of combat? Like, why?
Level 11 [ 500 / 1100 ]
Waraqat Alsama
Parent: Dumue Alharb ( 600 / 1300 )
Thins out the air in a specific location and radius, thereby making it more difficult to breathe, halving the effectiveness of enemy healing skills and causing gradual weakness (-2 damage per round cumulative).
Level 10 [ 450 / 1300 ]