Sandalio Thetius

2117 YearsMaleValhalirCielo locoEighth Division LieutenantEbony Lions Commander148 Profile ViewsPlayed by Lenara
803

Awards and Merits

This member has been a part of Embers for a full year. Thank you for the memories!

Suite Skills

Blinking
Parent: Force Control ( 1076 / 1100 )
Level 1 [ 3 / 1100 ]
Cielo locoWhen released, Cielo Loco takes on the form of a Spatha. And thus, when it is released the blade lengthens and narrows out into a more traditional seeming long sword. The hilt and guard maintain the same bone-like appearance, similarly the ball at the end of the hilt remains tiger's eye. The blade of Cielo Loco still appears to be steel, but close examination of the blade reveal flower petals and cloud designs etched into the blade. Sandalio also gains a long curved dagger - in the style of a Sica. The dagger itself is similar in design to the main blade, save for the length and curve. Sandalio tends to wield the longer blade in his left hand and the shorter knife in his right.
Level 21 [ 1000 / 1300 ]
Cielo Sangriento
Parent: Cielo loco ( 1000 / 1300 )
After activating this skill, Sandalio can use nothing but offensive skills for the next three rounds. If the fight is still going at the end of those three turns, and he hasn't been knocked unconscious, 50% of the damage he dealt over the turns is divided between himself and allies as healing.
Level 13 [ 600 / 1400 ]
Dagger FightingSandalio's daemon really wanted him to be able to use a multitude of weapons, apparently. At any rate, he has learned to use a dagger to fight if he needs to - though mostly he blocks or parries with it.
Level 20 [ 950 / 1100 ]
Defensive Sorcery
Parent: Force Control ( 1076 / 1100 )
The user of barriers, traps, and other such skills used to reduce the damage an enemy is capable of doing.
Level 19 [ 925 / 1100 ]
Demonio Celestial
Parent: Cielo loco ( 1000 / 1300 )
From up above, Sandalio unleashes a powerful torrent of energy that deals a large amount of damage. Demonio Celestial has a higher critical rate than normal, but if it does crit Sandalio takes 25% of the roll as recoil damage.
Level 19 [ 900 / 1300 ]
Demonio Colorido
Parent: Cielo loco ( 1000 / 1300 )
Sandalio names the color he wants to cut with his sword, and cannot cut anything else. If the color isn't worn by Sandalio, the damage is very minimal, no matter what the attack normally would have done. The opposite is also true. Calling out a color he is wearing a lot of will allow him to inflict a great deal of damage with even a very weak blow, but it also puts him at risk for his enemy's attacks. (For a color Sandalio is wearing a lot of, the bonus is x2 damage for anyone in range of Cielo Loco's force, but that is the only color that can be cut. For a color he's not wearing any of, or much of, the bonus is x.5 and it still effects everyone present.)
Level 15 [ 700 / 1400 ]
Espejo Demonio
Parent: Cielo loco ( 1000 / 1300 )
For three rounds any damage or healing done to either opponent is also done to the other by half. Indirect damage caused by triggering traps does not reflect, and neither do status effects.
Level 11 [ 500 / 1400 ]
Force ControlHe's good a decent amount of force, so of course he's had to learn over time how to control it without hurting anyone around him.
Level 22 [ 1076 / 1100 ]
Lightfoot
Parent: Force Control ( 1076 / 1100 )
Moving very quickly. It's useful for moving between locations with swiftness and also for getting out of the way in battle.
Level 21 [ 1000 / 1100 ]
Offensive Sorcery
Parent: Force Control ( 1076 / 1100 )
The use of force based attacks to deal damage. He's got a pretty good arsenal in there, partially because he and his Daemon have so many issues.
Level 22 [ 1050 / 1100 ]
Peonza
Parent: Cielo loco ( 1000 / 1300 )
Sandalio rotates the shorter blade of Cielo Loco and creates large wind blades while doing so. The blades join together to create a spinning circle. Upon contact with an opponent, it envelopes them in a tornado like spiral. It cuts and can also disorient the one trapped within it. Can cause confusion.
Level 23 [ 1100 / 1300 ]
PolearmsPolearms and swords do not fight anything alike, for the record. Sandalio learned this the hard way - but that's okay, he had time to learn it at least.
Level 18 [ 875 / 1100 ]
Reflejo Celestial
Parent: Cielo loco ( 1000 / 1300 )
After Espejo Demonio has been active and gone through it's full cycle this skill becomes available. Heavenly reflection negates damage done to Sandalio (or a chosen ally) for two turns. Can only be used once per each complete run of Espejo Demonio.
Level 10 [ 475 / 1400 ]
Refugio de Sombra
Parent: Cielo loco ( 1000 / 1300 )
This skill allows Sandalio to manipulate shadows and to hide within them. He loses 5 health each round he is in the shadows, for a maximum of 3 rounds permitted during any match. +10% success for any evasive maneuver he uses while hiding to avoid attacks, but if Sandalio is hit, he takes twice the rolled damage.
Level 18 [ 850 / 1300 ]
Sombra del Demonio
Parent: Cielo loco ( 1000 / 1300 )
This allows him to use shadows to attack his opponent, by manipulating the shadow they are standing on/in. This skill is only usable during the turns Refugio de Sombra is active, but gets +5 on it's damage rolls.
Level 17 [ 825 / 1300 ]
SwordsmanshipAttacking with bladed weapons, specifically swords. He mostly uses swords of the one handed type.
Level 23 [ 1100 / 1100 ]
Unarmed CombatSometimes decking things is more effective than cutting them apart. Also, sometimes you just don't have a weapon on you.
Level 22 [ 1050 / 1100 ]